/////////////////////////////////////////////////////////////////////////////
// AnimXlate.cfg: Animation Translations
//
// Specifies translations for actions while on a mount.
// Mobile types based on graphic and translation between
// the two different animation packets
//
//
// Actions while on a mount:
// format is
//   normal-animation  on-mount-animation
//
// MobileType format
// MountTranslation 1/0  defines if the OnMount table can be used (only valid for humans)
// Graphic int  defines the mobile graphics for this type
// OldAnimX and NewAnimX (where X is between 0 and 34) defines the animation pkt for each action
// OldAnim: action [framecount] [repeatcount] [backward] [repeatflag] [delay]
// defaults:
//  framecount =5
//  repeatcount = 1
//  backward = 0
//  repeatflag = 0
//  delay 1
// NewAnim: anim [action] [subaction]
// defaults:
//  action = 0
//  subaction = 0
//
// NewAnim is used for 7.0.9.0 clients
//
/////////////////////////////////////////////////////////////////////////////

OnMount OnMount
{
  0x0 0x17 // Walk (unarmed) / Ride - slow
  0x1 0x17 // Walk (armed) / Ride - slow
  0x2 0x18 // Run (unarmed) / Ride - fast
  0x3 0x18 // Run (armed) / Ride - fast
  0x4 0x19 // Stand / Sit on horse
  0x5 0x19 // Look around / Sit on horse
  0x6 0x19 // Fidget / Sit on horse
  0x7 0x19 // 1H warmode / Sit on horse
  0x8 0x19 // 2H warmode / Sit on horse
  0x9 0x1a // 1H generic melee swing / Mounted melee attack
  0xa 0x1a // 1H fencing jab / Mounted melee attack
  0xb 0x1a // 1H overhead mace / Mounted melee attack
  0xc 0x1d // 2H mace jab / Mounted melee attack
  0xd 0x1d // 2H generic melee swing / Mounted melee attack
  0xe 0x1d // 2H spear jab / Mounted melee attack
  0xf 0x17 // Walk (warmode) / Ride - slow
  0x10 0x18 // Directional spellcast / Ride - fast (bobs up and down)
  0x11 0x17 // Area-effect spellcast / Ride - slow (bobs up and down)
  0x12 0x1b // Bow attack / Mounted bow attack
  0x13 0x1c // Crossbow attack / Mounted crossbow attack
  0x14 0x1d // Take a hit / Slap horse (looks like a jolt backwards)
  0x15 0x15 // (Die onto back)
  0x16 0x16 // (Die onto face)
  0x17 0x17 // (Ride - slow)
  0x18 0x18 // (Ride - fast)
  0x19 0x19 // (Sit on horse)
  0x1a 0x1a // (Mounted attack)
  0x1b 0x1b // (Mounted bow-shot)
  0x1c 0x1c // (Mounted crossbow-shot)
  0x1d 0x1d // (Slap horse)
  0x1e 0x19 // Dodge / Sit on horse
  0x1f 0x1a // Punch / Mounted melee attack (looks right with no weapon)
  0x20 0x1c // Bow / Mounted crossbow shot (looks about right :) )
  0x21 0x1b // Salute / Mounted bow shot (almost... or try xbow)
  0x22 0x19 // Eat / Sit on horse
}

MobileType Monster
{
  OldAnim0 0
  #NewAnim0 7 2
  OldAnim1 1
  #NewAnim1 7 2
  # die backward
  OldAnim2 2
  NewAnim2 3 0 1
  # die forward
  OldAnim3 3
  NewAnim3 3 0 0
  # attack 1
  OldAnim4 4
  NewAnim4 0 0 0
  # attack 2
  OldAnim5 5
  NewAnim5 0 0 1
  # attack 3
  OldAnim6 6
  NewAnim6 0 0 2
  #undefined 7-9
  # get hit
  OldAnim10 10
  NewAnim10 4 0
  # eat
  OldAnim11 11
  NewAnim11 14 0
  # special attack
  OldAnim12 12
  NewAnim12 11 0
  #undefined 13-14
  #block 1
  OldAnim15 15
  NewAnim15 2 0 1
  # block 2
  OldAnim16 16
  NewAnim16 2 0 0
  # idle 1
  OldAnim17 17
  NewAnim17 5 0 0
  # idle 2
  OldAnim18 18
  NewAnim18 5 0 1
  #undefined 19
  # take off
  OldAnim20 20
  NewAnim20 9 0
  # get hit
  OldAnim21 21
  NewAnim21 4 0
  # undefined 22-34

  Graphic 0x1
  Graphic 0x2
  Graphic 0x3
  Graphic 0x4
  Graphic 0x5
  Graphic 0x6
  Graphic 0x7
  Graphic 0x8
  Graphic 0x9
  Graphic 0xa
  Graphic 0xb
  Graphic 0xc
  Graphic 0xd
  Graphic 0xe
  Graphic 0xf
  Graphic 0x10
  Graphic 0x11
  Graphic 0x12
  Graphic 0x13
  Graphic 0x14
  Graphic 0x15
  Graphic 0x16
  Graphic 0x18
  Graphic 0x1a
  Graphic 0x1c
  Graphic 0x1d
  Graphic 0x1e
  Graphic 0x1f
  Graphic 0x21
  Graphic 0x23
  Graphic 0x24
  Graphic 0x26
  Graphic 0x27
  Graphic 0x28
  Graphic 0x29
  Graphic 0x2a
  Graphic 0x2b
  Graphic 0x2c
  Graphic 0x2d
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  Graphic 0x30
  Graphic 0x31
  Graphic 0x32
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  Graphic 0x34
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  Graphic 0x3a
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  Graphic 0xac
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  Graphic 0xb0
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  Graphic 0xbd
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  Graphic 0xc7
  Graphic 0xf0
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  Graphic 0xf5
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  Graphic 0xf9
  Graphic 0xfa
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  Graphic 0xff
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  Graphic 0x110
  Graphic 0x111
  Graphic 0x118
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  Graphic 0x11d
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  Graphic 0x12e
  Graphic 0x12f
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  Graphic 0x13a
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  Graphic 0x13d
  Graphic 0x13e
  Graphic 0x13f
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  Graphic 0x23e
  Graphic 0x2ea
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  Graphic 0x2ec
  Graphic 0x2ed
  Graphic 0x2f0
  Graphic 0x2f1
  Graphic 0x2f2
  Graphic 0x2f3
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  Graphic 0x2f5
  Graphic 0x2f6
  Graphic 0x2fb
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  Graphic 0x31b
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  Graphic 0x31e
  Graphic 0x324
  Graphic 0x325
  Graphic 0x326
  Graphic 0x327
  Graphic 0x328
  Graphic 0x3e7
}

MobileType Sea
{
  OldAnim0 0
  #NewAnim0 7 2
  OldAnim1 1
  #NewAnim1 7 2
  OldAnim2 2
  #NewAnim2 8 0
  # eat
  OldAnim3 3
  NewAnim3 14
  # alert
  OldAnim4 4
  NewAnim4 8 0 0
  # attack 1
  OldAnim5 5
  NewAnim5 0 0 0
  # attack 2
  OldAnim6 6
  NewAnim6 0 0 1
  # get hit
  OldAnim7 7
  NewAnim7 4 0
  # die
  OldAnim8 8
  NewAnim8 3 0 1
  # idle 1
  OldAnim9 9
  NewAnim9 5 0 0
  # idle 2
  OldAnim10 10
  NewAnim10 5 0 1
  # 11 undefined
  # special attack
  OldAnim12 12
  NewAnim12 0 0 2
  #undefined 13-14
  #eat
  OldAnim15 15
  NewAnim15 14
  #undefined 16-34
  Graphic 0x90
  Graphic 0x91
  Graphic 0x96
  Graphic 0x97
}

MobileType Animal
{
  OldAnim0 0
  #NewAnim0 7 2
  OldAnim1 1
  #NewAnim1 7 2
  OldAnim2 2
  #NewAnim2 8 0
  # eat
  OldAnim3 3
  NewAnim3 14
  # alert
  OldAnim4 4
  NewAnim4 8 0 0
  # attack 1
  OldAnim5 5
  NewAnim5 0 0 0
  # attack 2
  OldAnim6 6
  NewAnim6 0 0 1
  # get hit
  OldAnim7 7
  NewAnim7 4 0
  # die
  OldAnim8 8
  NewAnim8 3 0 1
  # idle 1
  OldAnim9 9
  NewAnim9 5 0 0
  # idle 2
  OldAnim10 10
  NewAnim10 5 0 1
  # 11 undefined
  # special attack
  OldAnim12 12
  NewAnim12 0 0 2
  #undefined 13-14
  #eat
  OldAnim15 15
  NewAnim15 14
  #undefined 16-34

  Graphic 0x17
  Graphic 0x19
  Graphic 0x1b
  Graphic 0x22
  Graphic 0x25
  Graphic 0x3f
  Graphic 0x40
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  Graphic 0xc0
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  Graphic 0xc9
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  Graphic 0xcf
  Graphic 0xd0
  Graphic 0xd1
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  Graphic 0xd5
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  Graphic 0xd7
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  Graphic 0xda
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  Graphic 0xdf
  Graphic 0xe1
  Graphic 0xe2
  Graphic 0xe4
  Graphic 0xe7
  Graphic 0xe8
  Graphic 0xe9
  Graphic 0xea
  Graphic 0xed
  Graphic 0xee
  Graphic 0xf3
  Graphic 0xf6
  Graphic 0xf8
  Graphic 0xfe
  Graphic 0x114
  Graphic 0x115
  Graphic 0x116
  Graphic 0x117
  Graphic 0x11a
  Graphic 0x11b
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  Graphic 0x122
  Graphic 0x123
  Graphic 0x124
  Graphic 0x317
  Graphic 0x319
  Graphic 0x31a
  Graphic 0x31f
}

MobileType Human
{
  MountTranslation 1
  # Walk unarmed
  OldAnim0 0
  NewAnim0 7 2
  # Walk armed
  OldAnim1 1
  NewAnim1 7 2
  # Run 1
  OldAnim2 2
  NewAnim2 7 2
  # Run 2
  OldAnim3 3
  NewAnim3 7 2
  # Idle
  OldAnim4 4
  NewAnim4 5 0 1
  # Look around
  OldAnim5 5
  NewAnim5 5 0 0
  # Look down
  OldAnim6 6
  NewAnim6 5 0 1
  # Warmode 1
  OldAnim7 7
  #NewAnim7 12
  # Warmode 2
  OldAnim8 8
  #NewAnim8 12
  # Attack
  OldAnim9 9
  NewAnim9 0
  # Attack thrust
  OldAnim10 10
  NewAnim10 0 5
  # Attack bigswing
  OldAnim11 11
  NewAnim11 0 6
  # Attack 4
  OldAnim12 12
  NewAnim12 0 7
  # Attack 5
  OldAnim13 13
  NewAnim13 0 4
  # Attack 6
  OldAnim14 14
  NewAnim14 0 8
  # Ready 2
  OldAnim15 15
  NewAnim15 0 7
  # Cast spell 1
  OldAnim16 16
  NewAnim16 11 0
  # Cast spell 2
  OldAnim17 17
  NewAnim17 11 1
  # Shoot bow
  OldAnim18 18
  NewAnim18 0 1
  # Shoot crossbow
  OldAnim19 19
  NewAnim19 0 2
  # Got hit
  OldAnim20 20
  NewAnim20 4 0
  # Die backward
  OldAnim21 21
  NewAnim21 3 0 1
  # Die forward
  OldAnim22 22
  NewAnim22 3 0 0
  # Walk horse
  OldAnim23 23
  NewAnim23 7 2
  # Run horse
  OldAnim24 24
  NewAnim24 7 2
  # Idle horse
  OldAnim25 25
  NewAnim25 5 0 1
  # Attack 1h horse
  OldAnim26 26
  NewAnim26 0 6
  # Attack bow horse
  OldAnim27 27
  NewAnim27 0 1
  # Attack crossbow horse
  OldAnim28 28
  NewAnim28 0 2
  # Attack 2H horse
  OldAnim29 29
  NewAnim29 0 0 2
  # Dodge
  OldAnim30 30
  NewAnim30 2 0
  # Punsh
  OldAnim31 31
  NewAnim31 0 0
  # Bow
  OldAnim32 32
  NewAnim32 7 0
  # Salute
  OldAnim33 33
  NewAnim33 7 1
  # Eat
  OldAnim34 34
  NewAnim34 6 0

  Graphic 0xb7
  Graphic 0xb8
  Graphic 0xb9
  Graphic 0xba
  Graphic 0x190
  Graphic 0x191
  Graphic 0x25d
  Graphic 0x25e
  Graphic 0x2e8
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  Graphic 0x2ee
  Graphic 0x2ef
  Graphic 0x3ca
  Graphic 0x3db
  Graphic 0x3de
  Graphic 0x3df
  Graphic 0x3e2
}

MobileType Equipment
{
  MountTranslation 1

  # Walk unarmed
  OldAnim0 0
  NewAnim0 7 2
  # Walk armed
  OldAnim1 1
  NewAnim1 7 2
  # Run 1
  OldAnim2 2
  NewAnim2 7 2
  # Run 2
  OldAnim3 3
  NewAnim3 7 2
  # Idle
  OldAnim4 4
  NewAnim4 5 0 1
  # Look around
  OldAnim5 5
  NewAnim5 5 0 0
  # Look down
  OldAnim6 6
  NewAnim6 5 0 1
  # Warmode 1
  OldAnim7 7
  #NewAnim7 12
  # Warmode 2
  OldAnim8 8
  #NewAnim8 12
  # Attack
  OldAnim9 9
  NewAnim9 0
  # Attack thrust
  OldAnim10 10
  NewAnim10 0 5
  # Attack bigswing
  OldAnim11 11
  NewAnim11 0 6
  # Attack 4
  OldAnim12 12
  NewAnim12 0 7
  # Attack 5
  OldAnim13 13
  NewAnim13 0 4
  # Attack 6
  OldAnim14 14
  NewAnim14 0 8
  # Ready 2
  OldAnim15 15
  NewAnim15 0 7
  # Cast spell 1
  OldAnim16 16
  NewAnim16 11 0
  # Cast spell 2
  OldAnim17 17
  NewAnim17 11 1
  # Shoot bow
  OldAnim18 18
  NewAnim18 0 1
  # Shoot crossbow
  OldAnim19 19
  NewAnim19 0 2
  # Got hit
  OldAnim20 20
  NewAnim20 4 0
  # Die backward
  OldAnim21 21
  NewAnim21 3 0 1
  # Die forward
  OldAnim22 22
  NewAnim22 3 0 0
  # Walk horse
  OldAnim23 23
  NewAnim23 7 2
  # Run horse
  OldAnim24 24
  NewAnim24 7 2
  # Idle horse
  OldAnim25 25
  NewAnim25 5 0 1
  # Attack 1h horse
  OldAnim26 26
  NewAnim26 0 6
  # Attack bow horse
  OldAnim27 27
  NewAnim27 0 1
  # Attack crossbow horse
  OldAnim28 28
  NewAnim28 0 2
  # Attack 2H horse
  OldAnim29 29
  NewAnim29 0 0 2
  # Dodge
  OldAnim30 30
  NewAnim30 2 0
  # Punsh
  OldAnim31 31
  NewAnim31 0 0
  # Bow
  OldAnim32 32
  NewAnim32 7 0
  # Salute
  OldAnim33 33
  NewAnim33 7 1
  # Eat
  OldAnim34 34
  NewAnim34 6 0

  Graphic 0x194
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