# Attributes DOCUMENTATION

Attributes settings for POL097 distro, by Austin Heilman.

## Config Settings

Attributes settings.cfg Settings
'Regen' Entries
Settings used in regeneration of vitals
Hits | Default 20. Base integer stat regen rate in points per minute.
Mana | Default 10. Base integer stat regen rate in points per minute.
Stamina | Default 25. Base integer stat regen rate in points per minute.
Hunger | Default 5. Base integer hunger increase rate in points per minute.
'Skills' Entries
Settings used in the skillcheck and advancement
FreeGainUntil | Default 10.0. Always award a part of the points when the base skill is lower than this. (double)
TooEasy | Default -15.0. Difficulty vs. Skill comparisons to control gain. Too easy to gain any skill (double)
TooHard | Default +15.0 Difficulty vs. Skill comparisons to control gain. Too hard to have a successful skill check (double)
MinChance | Default 0. Min % of success. (int)
MaxChance | Default 0. Max % of success. (int)
MaxNeg1Chance | Default 85.0. Max. success chance of "-1 Difficulty" skillcheck (double)
TotalCap | Default 700. When all skill values combined reach this number, advancement stops. (double)
SkillCap | Default 100.0 Highest an individual skill will advance to. (double)
GainSpeed | Default 1.0. Controls how fast skills gain. (double)
GainWait | Default 90. Number of seconds that must pass after a gain to get another gain (integer)
AdvanceFactor | Default 5. Divisor that determines rate of gain. Amount of gain is: 0.1 * (1.0 + ((award difficulty - true skill) / AdvaceFactor)) (double)
IntBonus | Default 2. Intelligence / IntBonus added to the chance to gain skill (double)
TaskChanceFactor | Default 2. The code for determing task chance looks like this: (100 - award difficulty) / TaskChanceFactor (double) Then the task chance is added to the intelligence bonus to create the chance. If you disabled IntBonus, you may want to change TaskChanceFactor to 1
'Stats' Entries
Settings used in setting statcaps
TotalCap | Default 225.0. Maximum value of all stats combined. (double)
GainSpeed | Default 1.0. Controls how fast stats advance (double)
GainWait | Default 90. Number of seconds that muss pass after a gain to get another gain (integer)
AdvanceFactor | Default 12.5. The code to determine how much stat to gain looks like this: 0.1 + (0.1 * (chance / advance_factor)) To increase the amount of stat to gain, use a lower number.
Strength | Default 100.0 Individual stat caps - highest they are allowed to go. (double)
Dexterity | Default 100.0 Individual stat caps - highest they are allowed to go. (double)
Intelligence | Default 100.0 Individual stat caps - highest they are allowed to go. (double)