CONST SFX_SPELL_CLUMSY              :=  0x1E0;
CONST SFX_SPELL_CREATE_FOOD         :=  0x1E3;
CONST SFX_SPELL_FEEBLEMIND          :=  0x1E5;
CONST SFX_SPELL_HEAL                :=  0x1F3;
CONST SFX_SPELL_MAGIC_ARROW         :=  0x1E6;
CONST SFX_SPELL_NIGHT_SIGHT         :=  0x1E4;
CONST SFX_SPELL_REACTIVE_ARMOR      :=  0x1F3;
CONST SFX_SPELL_WEAKEN              :=  0x1E7;
CONST SFX_SPELL_AGILITY             :=  0x1E8;
CONST SFX_SPELL_CUNNING             :=  0x1EC;
CONST SFX_SPELL_CURE                :=  0x1E1;
CONST SFX_SPELL_HARM                :=  0x1F2;
CONST SFX_SPELL_MAGIC_TRAP          :=  0x1F0;
CONST SFX_SPELL_MAGIC_UNTRAP        :=  0x1F1;
CONST SFX_SPELL_PROTECTION          :=  0x1EE;
CONST SFX_SPELL_STRENGTH            :=  0x1EF;
CONST SFX_SPELL_BLESS               :=  0x1EB;
CONST SFX_SPELL_FIREBALL            :=  0x160;
CONST SFX_SPELL_MAGIC_LOCK          :=  0x1F5;
CONST SFX_SPELL_TELEKINESIS         :=  0x1F6;
CONST SFX_SPELL_TELEPORT            :=  0x1FF;
CONST SFX_SPELL_POISON              :=  0x247;
CONST SFX_SPELL_UNLOCK              :=  0x200;
CONST SFX_SPELL_WALL_OF_STONE       :=  0x1F7;
CONST SFX_SPELL_ARCH_CURE           :=  0x1E9;
CONST SFX_SPELL_ARCH_PROTECTION     :=  0x1F8;
CONST SFX_SPELL_CURSE               :=  0x1E2;
CONST SFX_SPELL_FIRE_FIELD          :=  0x226;
CONST SFX_SPELL_GREATER_HEAL        :=  0x203;
CONST SFX_SPELL_LIGHTNING           :=  0x2A;
CONST SFX_SPELL_MANA_DRAIN          :=  0x1F9;
CONST SFX_SPELL_RECALL              :=  0x1FD;
CONST SFX_SPELL_BLADE_SPIRITS       :=  0x213;
CONST SFX_SPELL_ENERGY_FIELD        :=  0x211; // used to say dispel field?
CONST SFX_SPELL_INCOGNITO           :=  0x1ED;
CONST SFX_SPELL_MAGIC_REFLECTION    :=  0x1E8;
CONST SFX_SPELL_MIND_BLAST          :=  0x214;
CONST SFX_SPELL_PARALYZE            :=  0x205;
CONST SFX_SPELL_POISON_FIELD        :=  0x20D; // was 227 (??)
CONST SFX_SPELL_SUMMON_CREATURE     :=  0x216;
CONST SFX_SPELL_DISPEL              :=  0x202;
CONST SFX_SPELL_ENERGY_BOLT         :=  0x20B;
CONST SFX_SPELL_EXPLOSION           :=  0x208;
CONST SFX_SPELL_INVISIBILITY        :=  0x204;
CONST SFX_SPELL_MARK                :=  0x1FB;
CONST SFX_SPELL_MASS_CURSE          :=  0x1FC;
CONST SFX_SPELL_PARALYZE_FIELD      :=  0x212;
CONST SFX_SPELL_REVEAL              :=  0x1FE;
CONST SFX_SPELL_CHAIN_LIGHTNING     :=  0x30;
CONST SFX_SPELL_PARA_FIELD          :=  0x20C;
CONST SFX_SPELL_FLAME_STRIKE        :=  0x209;
CONST SFX_SPELL_GATE_TRAVEL         :=  0x20F;
CONST SFX_SPELL_MANA_VAMPIRE        :=  0x1FA;
CONST SFX_SPELL_MASS_DISPEL         :=  0x20A;
CONST SFX_SPELL_METEOR_SWARM        :=  0x161;
CONST SFX_SPELL_POLYMORPH           :=  0x20A;
CONST SFX_SPELL_EARTHQUAKE          :=  0x20E;
CONST SFX_SPELL_ENERGY_VORTEX       :=  0x213;
CONST SFX_SPELL_RESURRECTION        :=  0x215;
CONST SFX_SPELL_SUMMON_ELEMENTAL    :=  0x218;
CONST SFX_SPELL_SUMMON_DEMON       :=  0x217;